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Long before I picked up a shotgun for the first time, my experience of shooting involved a NES Zapper and the Nintendo game Duck Hunt. A small box-shaped television would project a pixelated duck on to a convex screen made of thick glass, at which my friends and I would shoot wildly. Accuracy never felt like a major consideration to the game’s developers, and pointing the toy gun in the general direction of the TV would kill your target and send an on-screen pet retriever bounding off to collect the digital quarry.

Approximately 20 years later, the DryFire training system took the accuracy requirement a lot further. The system sent a laser dot across a wall in your house that early users would try to catch. While fun, the technology was still in its infancy and never recreated the clay shooting experience.

Two years ago, DryFire received a makeover. Software developer and distributor Wordcraft International re-launched the product after consulting with the shooting community about the flight of clays, how they react in different conditions and how much lead you need to break them. In doing this, the company became the UK’s leading target simulator. It now boasts over 2,500 units around the country, and businesses are catching on.

The first shotgun theatre is now located in Rotherham at the South Yorkshire Shooting Club. An air rifle range at its roots, the club’s owner, Trevor Horner – a canny businessman who also behind the Idleback shooting chair – argues that the industrial estate location is a benefit. “The object was to offer a shooting facility to an urban district rather than being limited to rural setting, and when DryFire became available, it was an obvious next step for the club.”

Built like a large home cinema room, the simulator projects a typical Olympic Trap layout with a picturesque wooded background on to a 5x5m wall. In the centre of the room is a table, on which sits a Marocchi shotgun with a laser pointer in its top barrel, a light magnetic electronic unit attached to the action, and a pressure sensor wrapped around the trigger.

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The computer system is quite incredible. One laptop will easily run the DryFire program and you can save each shooter’s profile according to their height and choice of shotgun, including barrel length, preferred chokes, cartridges, point-of-impact and of-pull. This is a useful feature for a club like South Yorkshire that’s attracting an increasing number of shooters. Some come for coaching sessions while others use it for fun, but a lot of people have returned for second, third and fourth goes. Your personal profile records several thousand shots and can replay them to measure your development.

Trevor continues: “The system is there for novice shooters and sportsmen. You can come along to practise a single shot if there’s a target you’re struggling with, because DryFire tells you what the fault is. There’s also corporate and fun days we put on where we blend it with the airgun side of the shooting club.”

Once set up on the laptop, the product is easy to use. You aim at a dot in the centre to calculate your eye line in relation to the projector, and you’re away. You can select from a seemingly endless number of layouts for all disciplines, including game, and training options.

My first DryFire attempt was dismal. Just two out of 15 targets broke, and each shot gave detailed explanation about how bad I was: yet it had an addictive video-game like quality. After three goes, during which I amassed a total score of 8ex-40, it was time to figure out how I could improve. Andrea Roach, managing director at Wordcraft International, was on hand to offer assistance and showed me through the AimPoint feature.

Developed in the past few years after studying bucket loads of data about clay target flight lines, AimPoint provides the user with a travelling cross-hair on the screen that moves in front of the target to give you the correct lead picture in each situation. In addition to this, Andrea took me through the on-screen information that pops up following each missed or made shot: “The pointing error is the distance between the centre of the clay and the centre of the shot cloud. It tells us how far below and to the left we are away from this particular target. You can see how far the target had travelled by the time you pulled the trigger, and how many seconds it had been in the air for.”

My aim was the issue with most of the targets, but on occasion I had simply let the clay travel too far and lost too much power in the shot to break it. This is where talented shooters, or those with coaches, could break down the shot in detail and build up different ways of approaching certain situations.

After Andrea’s advice on a new choke setup, and the help of AimPoint, my scores started to creep up. One’s natural reaction on these systems is to aim at the clay no matter what – that’s what 25 years of pixel-based gaming does to you. But with the arrival of Nintendo Wii, the intuition of X-box Kinect, and now the lifelike clay simulation of DryFire, interactive computer systems have never been more clever.

If you approach the DryFire simulatorat South Yorkshire Shooting Club in the same way you would a clay target at your favourite outdoor shooting ground, the experience won’t feel like a simulation, but a real and useful training system that can improve your target-hitting capabilities.

Tagged with: airgun, dryfire, duck hunt, nes, nintendo, shooting, simulated, south yorkshire shooting club, wordcraft international
Posted in Features, News

Wordcraft developed DryFire for use at home to provide intensive practice with detailed feedback after every shot.

Expensive or cost effective?

Every clay target you shoot outdoors costs about £0.68 ($0.84, €0.77). 100 DryFire targets each evening would have cost you £68 ($84, €77) outdoors. In two weeks with DryFire you would have shot the equivalent of £952 ($1176, €1078) in real clays - so DryFire quickly pays for itself with intensive practice! See below for detailed calculations.

In the UK in 2007 the Beretta 686 Onyx, the entry level gun in the Beretta range, cost £1,000. In 2020 the same gun has an RRP of £1,795. Top end Berettas, like the DT11 Pro, come in at almost £11,000. This makes DryFire a bargain - and allows you to get the best out of your gun, no matter what you paid for it.

'Over the last few years I reckon that for every cartridge I've put in my gun I've taken over 100 practice targets with DryFire.'

Shooting is a skill and, like all skills, it requires good teaching and lots of practice between lessons or between competitions. Practice doesn't come cheap in terms of time, cartridges and clays but with DryFire you can shoot hundreds of targets every day in your own home with a level of feedback impossible outdoors.

DryFire comes in two versions supporting singles, on report doubles and simultaneous doubles:

  • The projection version.

    The projection version is the laser version plus the projection software add-on - giving you a choice of laser or projected targets.

    Each target is shown as an image of a clay moving across a choice of photographic backgrounds on a screen in front of you. The clay image travels along the same angular trajectory and at the same angular speed as a real clay outdoors and changes shape and size depending on the angle at which you see it and how far away it is. Targets fit within the boundaries of the display generated by the projector - any part of the target's trajectory that goes beyond this area will appear as a laser spot.

    The projection version requires a PC data projector (not supplied by Wordcraft.)

  • The laser version.

    Each target appears as a laser spot on the wall in front of you - the spot doesn't change shape or size with distance but represents the leading edge of the clay and can appear from your extreme left to your extreme right, from the floor to almost over your head. Aislin Jones, see below, practises with the laser version.

    The laser version can be upgraded to the projection version by purchasing the projection add-on.

    The laser version does not require a PC data projector.

Videos

Some of our videos are on YouTube, others are available here for downloading in .mp4 and .wmv formats. .wmv files are faster to download but they are Windows only and not supported by Google Chrome or Apple.

  • Click here for Double Rise and ATA Trap Singles in .wmv format. (7MB)
  • Click here for Double Rise and ATA Trap Singles in .mp4 format. (37MB)

Aislin Jones - world champion and DryFire user

Born in 2000, Aislin Jones became the youngest woman to win the Australian National Championship in 2016 and she is the current Oceania Region Junior Women's Skeet Record holder.

In 2018 she became the Junior World Skeet Champion.

Great stuff Aislin - well done!

You don't get to be a champion without good instructors and lots of dedicated practice - the sort of thing DryFire is designed for. Aislin used the laser version of DryFire for practice.

We helped out with the original funding for Aislin's web site but we don't sponsor her - nor have we paid her in any way to say nice things about Dryfire. Obviously we are dead chuffed (*) that she has done so well after lots of practice with DryFire!

She purchased her DryFire system off-the-shelf from our Australian distributor.

* For those outside the UK: 'chuffed' means 'pleased' and 'dead chuffed' means 'extremely pleased'.

Simulator

An example of feedback provided by DryFire

The example below shows two shots taken at the same target.

  • The first shot was high and to the left - as shown in the left hand result box. Note the green line at the bottom of the box - this matches the border of the circular image of the shot pattern shown in relation to the clay's trajectory which is displayed as a dashed yellow line.
  • The second shot, with the blue border, was very low and to the left - it was also taken very late with the clay over 52m from the trap.

DryFire in action - a round of trap

The video below is from the DryFire USA web site and shows Tom Ridge, our US distributor, shooting a round of American Trap followed by a few skeet targets. Tom is using Version 4 of the DryFire software - the current release shipped by Wordcraft is Version 5.

If you look carefully during the video you can just make out that Tom has mounted his DryFire unit upside-down on the ceiling (the DryFire software allows for this) and he has placed his laptop to his right to show the results of each shot.

Tom is changing his position between stands but this is not normally necessary because DryFire always brings the targets to you so you see them exactly as you do at the shooting ground.

Note how the DryFire software provides audible messages about stand changes.

Tom is using a painted canvas background and a polystyrene trap house to make the experience a little more real - these items are available from the DryFire USA web site. DryFire supports an optional 'projection mode' which works with a PC data projector to display backgrounds as well as a variety of targets including clays and game.

Tom has the advantage of a very wide wall (he built a room just for DryFire!) but DryFire works with any wall from 3m to 5m in width.

Benefits of DryFire

  • Intensive shooting practice.
  • Practise indoors, anytime, in the warm and dry.
  • Covers all key aspects of clay shooting:
    • setup,
    • hold point,
    • call 'Pull',
    • target acquisition,
    • gun mount,
    • gun movement,
    • lead,
    • shoot,
    • follow through,
    • relax.
  • Builds muscle memory ready for shooting outdoors.
  • Improves concentration - if you don't concentrate with DryFire you will miss - just as you would miss outdoors.
  • Presents the full range of clay targets: trap, skeet, sporting, FITASC.
  • Targets travel through the same angular trajectories, at the same angular speed, as real clays.
  • Detailed hit/miss information showing exactly where the shot pattern went in relation to the clay.
  • Huge saving in travel, clay and shotgun costs - shoot 100/200 targets every evening!

Key features of DryFire

Game
  • USB connection to a Windows 10 or Apple Mac PC.
  • Software available from the support page.
  • A wide range of optional-add ons.
  • Displays single, simultaneous doubles and on-report doubles.
  • Covers all disciplines: trap, skeet, sporting and FITASC - including American and Olympic versions.
  • Allows for wind direction and speed.
  • Supports all types of chokes.
  • Supports all types of cartridges.
  • Laser version can be used against any plain wall - 4m to 5m wide.
  • Projection version can be used with a PC data projector against a wall or screen.
  • Projection version projects real-world backgrounds and computer generated targets.
  • Universal Gun Assembly is battery operated - recharges from a USB connection to a PC or charger.
  • Built-in microphone for you to call 'Pull'.
  • Detects when you shoot and provides detailed feedback on where your shot went.
  • Rubber feet to protect surfaces it is placed on.
  • Tripod bush for mounting on a photographic tripod.

Sample setup screens for Version 5

Initial setup:

Basic gun setup:

Chokes setup:

Cartridges setup:

Point Of Impact setup:

Flinch

Flinch is the anticipation of recoil which causes the shooter to tense shoulder muscles, push slightly forward and possibly close both eyes at the same time as pressing the trigger. Flinch is a bad thing and can result in the shot string going lower than anticipated. Losing control of gun movement for a fraction of second is not a good idea!

The bad news is that, in our experience, almost everyone suffers from flinch to one degree or another.

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How do wo know? Simple. We watch people shooting with DryFire for the first time.

In almost every case we see the movements associated with flinch. In some extreme cases we have seen people forced to step forward after shooting because the anticipated recoil didn't happen and they overbalance.

Apart for clearly demonstrating that DryFire is so realistic that shooters believe they are taking real shots, it also demonstrates that flinch is more widespread than most people believe.

In itself DryFire won't cure flinch - but it can help. It diagnoses the problem and allows you to take hundreds of shots without recoil until flinch goes away completely while shooting indoors. The first time you go outdoors your flinch will certainly be less than before and you know you have to keep working on it.

The cost of winning

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It doesn't matter if you are a Sunday shooter or a potential champion - we all want to do better. Even if we don't take part in formal competitions we compete with ourselves to do better than last time or to be consistent in our performance. We all want 25/25!

DryFire is designed to provide the quantity of practice we need - and we admit it isn't cheap - but let's look at the true cost of improving performance or winning - at club, national, regional or world level.

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Note: prices and exchange rates change all the time - so use the spreadsheet to do your own calculations.

Click here to download the spreadsheet.

We'll start with some assumptions about a single trip to the shooting ground:

  • Travel: £0.50 per mile.
  • Distance to shooting ground: 10 miles.
  • Cartridges: £6 per 25.
  • Clays: £6 per 25.
  • Number of rounds per visit: 2.

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Now the sums: 0.50 x 20 + 6 x 2 + 6 x 2 = £34.00 for 50 targets - £0.68 per target.

Let's be conservative and assume you shoot only 100 targets every evening with DryFire.

So, in one evening you have shot 100 targets which would have cost £68.00 at the shooting ground.

Lets imagine you selected a DryFire system that, in total, cost you £1,000.

1,000 / 68 = 14.7 - your DryFire system pays for itself in a fortnight!

Do your own sums based on your personal travel, cartridge and clay costs - you will quickly see that DryFire can save you thousands if you are committed to the amount of practice required to become a winner.

Some DrFire users shoot 20,000/40,000 simulated targets per year - we'll let you do the sums.